Wednesday, July 27, 2011

Siding against Agent Angel

To celebrate my first 500 view record, im gonna talk about siding against agent angel today, recently i seen a lot of ppl picking up agent angels, with the msia championship the best evidence. However, agent angel can be considered a deck that is as difficult as dopple dandy and probably one of the decks u need the most luck at ur side. Gonna talk about a couple of cards that people commonly side against today.

Traps:
Chain Disappearance- Definitely in most people's side deck, this card has the ability to take care of the shine balls and earth, with 3 earth out, opponent's hyperion will be put to the test as they would only have 3 venus avalable to remove. Removing the balls prevent any daigusta epic drama. However, recent japanese top 8 agent angel decks have 2 forbidden holy lance and 2 trap stun or 2 seven tools of the bandit 0.0 so it might not be so wise to play chain disappearance but it is still an essential to put as it reaps 1 massive advantage if 1 succeeds in allowing it to play.

Light imprisoning mirror- Able to limit hyperion's destructive effect, krystia's imba no special summon rule, agent searching and sping balls, this card has everything covered, definitely a good game staller but like i said earlier, lance and bandit would counter this effectively and even a mst or dust tornado (jap starting to side this) will do the job.

Spells:
Dimension fissure: Definitely useful as hyperion has no bullets and it makes krystia in one's hand stuck hand. Though 1 should be careful of lavael as it can wack more trouble to the player who activates this.

Autonomous action unit- Mostly for mirror match, i usually side this in during mirror matches. The reason is simple u just warning ur opponent venus and during ur turn open trap stun this card and united we stand for quick end game. Useful in late game as u can reborn opponent hyperion to destroy opponent mobs using angels in ur grave. The 1500 lifepoint damage may be hefty so 1 is more than enough.

Monsters:
Ally of justice core destroyer: A beatstick against light mobs as it kills them by effect, unable to be touched by bottomless since it has only 1400 attack. Despite such positives, easily vulnerable by cards like orange light any hyperion or even daigusta. A good choice of cards but might prove to have no deck synergy.

Ally bomb: A +1 when destroyed by battle, using orange light effect to negate oso nets a +1, only bad thing is u would have to set it usually so opponent would attack it. Agents can make exceeds or syncros in 2 turns so 1 might have to have backrow to prevent that from happening. Sazibi's six sams had massive advantage due to this card and it made me use a ganetsu to wack it in my 3rd game against him. Definitely a card to get especially agents on the rise now.

Ally of justice quarantine- saw it in the euro nationals list, this 1700 attk monster does not allow either player to sp light monsters. This cancels out hyperion krystia and balls. While locking these 3 cards down essentially means victory, it is notable that its passive effect cannot be negate by herald nor it is able to be destroyed except by honest plus light monster or jupiter or tribute summon of krystia or hyperion. Im definitely getting this if im not playing agent angels when against agent angel.

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